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- Path: toad.stack.urc.tue.nl!not-for-mail
- From: jaco@stack.urc.tue.nl (Jaco Schoonen)
- Newsgroups: comp.sys.amiga.hardware
- Subject: Re: CV64 24bit Static
- Date: 24 Feb 1996 01:22:41 +0200
- Organization: MCGV Stack, Eindhoven University of Technology, the Netherlands.
- Distribution: world
- Message-ID: <4gli81$nld@toad.stack.urc.tue.nl>
- References: <19960222.679DC8.14907@tbag.org>
- NNTP-Posting-Host: toad.stack.urc.tue.nl
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-
- Michael Rivers (mrivers@tbag.org) wrote:
- : Has anyone experienced static when using a CV64 in 24bit modes?
- : What I get is quite literally static(like you'ld get on a TV
- : when someone has a blender or vacumm cleaner running). The static
- : happens when moving graphics, and is not limited to the area being
- : moved or drawn, and does not affect the display bitmap. It's just
- : static. Everything else is fine.
-
- : Any clues?
-
- : Also, I'm running this on an 4000/040 25mhz,
- : buster 9 (The jumper is set).
-
- What resolution? Try lowering the pixel clock, or if you're using 800*600,
- try 808*600, it worked for me. Seems to be some silly bug
-
- I have a 4000/030 with buster 9 btw (Jumper also set)
-
-
- : And Finally would upgrading the buster make the board any
- : faster? (luckily the buster is socketed)
-
- I doubt it, but you could try it...
-
- --
- Jaco Schoonen
- (jaco@stack.urc.tue.nl)
-